Record sales and profit pay off
It’s been an incredible year for Capcom. While the launch of Street Fighter V undeniably left something to be desired, the veteran video game studio knocked it out of the park with a series of excellent editions, taken from its catalog of iconic IPs and franchise agreements. This in turn has led to record profits and some of the greatest successes in the company’s history.
As such, Capcom decides to share the wealth with the people who made it all happen, and announced that it will raise the base salary of all its Japan-based employees by 30%. In addition, the studio will implement a new bonus system, which offers additional payouts to team members when upcoming releases reach, or even exceed, their winning goals. The initiatives are expected to take effect from today, 1 April, which means the start of the new financial year.
The changes are part of a broader focus on personnel and personnel care plans within Capcom. The company aims to review its training programs, while at the same time restructuring its HR department to provide better and more direct communication opportunities between employees and management. A new role has been created for a Chief Human Resources Officer, who is tasked with overseeing the implementation of Capcom’s HR goals for the coming year and beyond.
At a time when the treatment of employees in the gaming industry is under serious scrutiny, it is refreshing to have an article that not only describes PR-looking promises from management about “a better working environment”, but also actually delivers legitimate monetary rewards for the tireless and talented developers who give us incredible titles such as Resident Evil Village, Monster Hunter: World, Monster Hunter: Rise, Devil May Cry V, and the coming Street Fighter 6.
Now we hope for another spectacular year for Capcom, one that will be reflected in bank balances, mental health and general well-being for those who put in the hours Behind the curtain.